Rise of the Twelve
Thean Culture and Geographic Overview
The Théan calendar is similar to Europe’s: twelve months, seven days in a week, twenty-four hour days and sixty minute hours. That’s where the similarities end.
The days of the week are Soldi, Veldi, Amordi, Terdi, Guerdi, Redi, and Voltadi.
A Théan month is exactly thirty days. The fifteenth and thirtieth day are feasting days, celebrating the Creator’s work, wisdom and mercy.
The twelve months are Primus, Secundus, Tertius, Quartus, Quintus, Sextus, Julius, Corantine, Septimus, Octavus, Nonus, and Decimus.
The Théan Year
The Théan year is broken down into four seasons (Spring, Summer, Autumn and Winter), each three months long. At the end of the year, the Prophets’ Mass — a five- to six-day long celebration — fills out the remaining days.
The Seven Seas of Théah
There are seven seas that surround Théah. The first, the Trade Sea, is found around Vendel. It is known for its shallow waters and the unnerving tendency of the tides to
make reefs appear to move. Experienced captains in these waters have run aground on reefs that they swear were not there the day before. Aside from this phenomenon, the Trade Sea is relatively safe.
The second sea is found near Avalon and Montaigne, and is called the Frothing Sea. A healthy population of sharks and sirens make the Frothing Sea more treacherous than the Trade Sea, not to mention the sudden fog banks and inexplicable appearances of a phenomenon known as ‘sea mirages’. Often, ships are sighted, only to disappear as the viewer draws nearer, like a mirage in a desert.
The third sea is just off the coast of Castille, and is often referred to as La Boca de Cielo, or “the Mouth of God.” Its deep, cold waters make an ideal breeding ground for the whales that swim there, protected by the fearsome subspecies known as leviathans. These beasts are up to three times as large as a normal whale, and possess a much more aggressive disposition. This sea is also thick with pirates, notably the Brotherhood of the Coast. Sailors who frequent La Boca de Cielo circulate rumors of Estallio, an enormous serpent that feeds on the leviathans. For a creature of such reputed size, it seems odd that no confirmed sightings exist.
The fourth sea is called the Forbidden Sea. It lies to the southeast of Vodacce, near the Empire of the Crescent Moon. Church-maintained garrisons on the Vodacce keys prevent access to this sea, since the Hierophant declared the Empire off limits. Old stories survive, however, of a pillar of water several miles in diameter roaring up into the sky. None of these stories have ever been confirmed.
The fifth sea is a large gulf to the south of Ussura. Its calm, clear waters have earned it the name “The Mirror.” The Ussurans believe that an entity called Vodanken lives in the center of the gulf. Another oddity of the Mirror are reports of islands that appear mysteriously, and only hours later, sink back below the water. Some ship’s crews have almost been drowned by these sudden submergences.
The sixth sea is known as the Corridor of Flame, and for good reason. As ships grow near Cathay, they encounter an enormous labyrinth of fiery walls nearly twenty feet high. These walls do not radiate heat, but instantly consume anything that comes into contact with them. As there is only enough space to sail down these corridors, turning back once inside the labyrinth is a fearsome prospect. From the stories of a lookout who survived the experience, there is also an enormous whirlpool that many of the corridors empty into. A vast column of flame roars up out of its center.
Lastly, many sailors speak of a place where the sun and moon shine in the same sky, where the stars go backward and the waters turn to silver. This “seventh sea” is the source of much discussion within Théah’s scholarly community. Sailors tell stories of sailing the silvery waters for days with no sign of land in sight until finally, the sky and waters suddenly snap back and the ship is thousands of miles off course.
A recent archeological discovery may hold the key to the Seventh Sea. The Explorer’s Guild is calling it an “alchemical compass”, and they believe that the Syrneth used it to sail the mysterious sea. If their claims are true, it could open the door to a new world.